Gorebound Concord

Region: Wild Reach Pop Count: 14 / 15

General Information

General
Stability: United
Stability Gain Chance: 66%
Stability Loss Chance: 60%
Stability Loss Chance On Leader Death: 100%
Infamy: 0
Total Karma: 2
Rolling Karma: -4
Temporary Karma: 0
Income
Money: 5888 / 6000
Money Income: 349
Remaining Import Slots: 12
Remaining Export Slots: 12
Trade Distance: 16
Miscellaneous
Origin: (C) Fleeing Victims

Notes

None

Administration & Holdings

Administration
Administration: 2
Passive Expansion Chance: 40%
Territory: 17 / 23
Roads: 12 / 14
Territory Holdings
Plains 0
Forest 0
Dense Forest 0
Urban 1
Hill 0
Mountain 1
River 0
Desert 0
Tundra 0
Marsh 10
Hazardous Land 3
Shallow Water 2
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Trade Federation
Succession Type: Strength
Conscription Type: Moderate
Military Funding: Standard
Magic Stance: Creation
Centralization Law: Standard
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Volley
Naval Doctrine: Standard
Diplomatic Stance: Expansionist
Scientific Stance: Puritanical
Economy Type: Commerce
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Standard
Tax Stance: No Taxes
Justice Stance: None

Vassalship

Vassalship
Overlord: Fallen Labour
Vassal Type: Mercantile
Compliance: Loyal
Chance to Disobey: 0%
Chance to Rebel: 0%
Chance to Demand Concessions: 10%
Concessions Amount: 4
Concessions:

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Inkanira Friendly None Unknown
2 Heiwa Kokka Hostile None Unknown
3 Fallen Labour Allied None Unknown

War

War Modifiers

Land Attack Modifier: 0
Land Defense Modifier: 0
Naval Attack Modifier: 0
Naval Defense Modifier: 0
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/5

Unit Unit Count Upkeep
Ancient Civilian 0
Ancient Heavy Cavalry 0 mounts: 1
bronze: 1
Ancient Light Cavalry 0 mounts: 1
Classical Auxiliary 0 wood: 1
Classical Cavalry Archer 0 mounts: 1
Classical Civilian 0
Classical Light Cavalry 0 mounts: 1
Classical Orchal Cavalry 0 mounts: 2
iron: 1
Imperial Cavalier 0 prestige: 2

Naval Units

Naval Units: 0/5

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
Ancient Elite Warship 0 bronze: 2
wood: 1
Ancient Missile Ship 0 wood: 1
Ancient Transport Ship 0 wood: 1

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 8 15 -7 -36 / 20
Wood 3 3 0 15 / 15
Stone 2 1 1 15 / 15
Mounts 4 1 3 15 / 15
Research 0 0 0 0 / 0
Magic 0 0 0 10 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 1 -1 -4 / 5
Iron 0 0 0 5 / 5

Jobs

Working Pops: 0/14

Job Assigned Pops Upkeep Production
Artificer 0 bronze: 2
ruler_artifact_slots: 4
Bureaucrat 0 wood: 1
administration: 1
Fisherman 0 food: 4
Harvester 0 stone: 1
wood: 2
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 0
iron: 0
Miner 0 wood: 1
stone: 3
Mystic 0 magic: 0
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 5

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: None

Classical Fishery

Type: fishery

Cost: food: 6
wood: 4
stone: 3

Modifiers: stone_consumption: 1
fisherman_food_production: 1
food_production: 2
food_production_per_naval_unit: 0.5

Node: food

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 1
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: None

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: None

Classical Ranch

Type: ranch

Cost: food: 4
wood: 4
mounts: 4
bronze: 2

Modifiers: wood_consumption: 1
mounts_production: 4
food_production: 1
miner_stone_production: 1

Node: None


Cities

City Slots: 4

Commerce

Name: Konkor

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: stone

Empty Slot

Empty Slot

Empty Slot

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
2 2
Quest Name Slot Total Progress Per Tick Current Progress Link
Great Artifact 2 Progress Slot 3 17 / 17 Discord Message (1421488838592958564)
Merchantilist trait 2 Progress Slot 4 20 / 20 Discord Message (1442285329829728266)

Modifiers

Field Value Duration Source